--##########################################################################################################

lunoskins = { }

dofile(minetest.get_modpath("lunoskins").."/skin2.lua")
--dofile(minetest.get_modpath("lunoskins").."/skin.lua")


minetest.register_chatcommand("lunoskins", {
	params = "",
	description = "Exibe todos os comando deste mod",
	privs = {},
	func = function(name, param)
		minetest.chat_send_player(name, "    ", false)
		minetest.chat_send_player(name, "############################################################################################", false)
		minetest.chat_send_player(name, "### LUNOSKINS (TELA DE AJUDA DESTE MODING)                                               ###", false)
		minetest.chat_send_player(name, "### Desenvolvedor:'Lunovox Heavenfinder'<rui.gravata@gmail.com>                          ###", false)
		minetest.chat_send_player(name, "############################################################################################", false)
		minetest.chat_send_player(name, "FUNCAO DO MODDING:", false)
		minetest.chat_send_player(name, "   * Exibir painel com atributos do jogador.", false)
		minetest.chat_send_player(name, "   * Alterar o skin do jogador.", false)
		minetest.chat_send_player(name, "    ", false)
		minetest.chat_send_player(name, "COMANDOS:", false)
		minetest.chat_send_player(name, "   * /setskin <skin> [<Jogador>]", false)
		minetest.chat_send_player(name, "       -> Define skin de um jogador. (Necessita do privilegio 'server')", false)
		minetest.chat_send_player(name, "############################################################################################", false)
		minetest.chat_send_player(name, name..", precione F10 e use a rolagem do mouse para ler todo este tutorial!!!", false)
	end,
})

minetest.log("action","[LUNOSKINS] Carregado!")
